Showing posts with label Jump Smack Down. Show all posts
Showing posts with label Jump Smack Down. Show all posts

Sunday, February 8, 2009

Catwoman - 8. Sharp But Sweet (39% Very Difficult)



Kombo Challenge: Square, Square, Back Square - Jump Forward Triangle - Back X - Square, Square, Triangle, Down Back Square, * Back Forward Triangle

Playtime (Square, Square, Back Square)
Jump Smack Down (Jump Forward Triangle)
Scratchy Leg (Back X)
Frenzy (Square, Square, Triangle)
Whip String (Down Back Square)
Lasso Grip (Back Forward Triangle)

2/8/09 8:55 AM - While this is one of the cooler looking Kombos because it has so many different attacks, I'm embarrissed to admit that it took me over 5 hours to complete this Kombo. Here's what I learned:

1. It is easy to initiate the Playtime sequence by quicky tapping square 3 times and press back after the first square.

2. Next is the Jump Smack Down which is simply jumping towards your opponent and pressing triangle. Up till now, this is the same attack sequence as the Here Kitty Kitty Kombo Challenge.

3. Next is the Scratch Leg (Back X). This is a bit tricky because it require you to press forward slightly to actualy execute it. After your opponent gets bounces up from the Jump Smack Down I found that I needed to move foward as much as possible so that when I pressed the back button I was in position to execute the Scratchy Leg. By as much as possible I mean only a little bit because you don't have that much time before you opponent falls to the ground. I needed to practice this a lot. If done correctly your opponent will get kicked up again.

4. With a very slight pause you will then execute the Frenzy Kombo (Square, Square, Triangle). Execute this attack sequece quickly to give youself some time for the final Cat and Mouse Kombo.

5. This is part I had the hardest time with. I found my self getting 9 hits with 31% damage because I could execute the first part of the Cat and Mouse, the Whip String, but I either couldn't get the Lasso Grip or it came out too late to grab my opponent. I suspect if you wait too long to execute it after the Frenzy Kombo you won't get the Lasso Grip to reach, but this is only a hunch as I've only completed this Kombo once.

I'm looking for experienced players to post their feedback on this Kombo. I'm curious if others are having the same difficulty that I had and if there are any other tips.

Saturday, February 7, 2009

Catwoman - 7 Here Kitty Kitty (40% Moderate)



Kombo Challenge: Square, Square, Back Square - Jump Forward Triagle - Square, Square, O, Back Forward O, * Down Back Square

Playtime (Square, Square, Back Square)
Jump Smack Down (Jump Forward Triangle)
Brutal Kombo (Square, Square, O)
Raging Cat (Back Forward O)
Whip String (Down Back Square)

2/8/09 - 8:35 AM - This is my personal favorite. The hardest part of this move is getting it initiated. Catwoman isn't that fast in close Kombat, so the best time to initiate this is after you've blocked a special move and your opponent is vunerable.

1. To initiate the Kombo I tap Square 3 times really fast and press the Back button immediatly after I press the Square for the first time. In live game play I need to get better at this. Most of the time I get the first scratches in (Long Nails) but fail to get the 3rd Square (Skull Pouncer) to execute. I think I'm not following my own advice and press Square fast enough to initiate this Kombo.

2. Next you will jump towards your opponent after the Skull Pouncer smacks your opponent and they bounce in the air. As you approach your opponent in he air press triangle to smack them down again.

3. The next sequence (Brutal Kombo) involves a little bit of timing. As your opponent begins decending from the Jump Smack Down, press Square, Square, O quickly.

4. The faster you execute the Brutal Kombo sequence, the more time you have to execute the Raging Cat (Back Forward O) move. Yes, you can give a slight pause if you execute the Brutal Kombo fast enough. I find this helpful. If done properly Catwoman will end the Brutal Kombo with a Heel Kick and immeiately jump on the opponent to execute the Raging Cat.

5. As always, after the Raging Cat you will have a little bit of time to execute the final Whip String. As mentioned in my previous posts that include this, wait until Catwoman is lifts her knee to push off and then press Down Back Square.

This Kombo is the least difficult 30%+ Kombo of all the Kombo Challenges and is very usefull in live game play.

Enjoy!!

5. Once you've executed the

Catwoman - 6. Feral Instinct (20% Difficult)



Kombo Challenge: Back Square - Square - Jump Forward Triangle, Down Back Square

Skull Pouncer (Back Square)
Quick Scratch (Square)
Jump Smack Down (Jump Forward Triangle)
Whip String (Down Back Square)

2/7/09 3:05 PM - This Kombo Challenge wasn't hard to complete but is difficult to repeat consistently. Hence my rating of difficult. Here are the steps:

1. Bounce your opponent in the air by executing a Skull Pouncer (Back Square)

2. Juggle your opponent in mid air by pressing Square again for Quick Scratch. Thre is a little bit of timing involved here. Note a very slight pause is needed before you press Square.

3. Jump at your opponent in mid air and press Triangle for a Jumping Smack Down.

4. Finally, execute teh Whip String in mid air immediately after the Jumping Smack Down. You need to be fast to do this. To execute this make the Jump Forward Triangle Down Back Square all one move. By that I mean execute that sequence as fast as possible.

I like initiating Kombos with the Skull Pouncer because Catwoman reaches to do this. It allows you to initiate an attack just outside of close Kombat range where your opponent may have faster moves than Catwoman.

Saturday, January 31, 2009

Captain Marvel - 10. Mind Over Matter (32% Very Difficult)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle, Back Square, Down Square, X, Square, Square, Back Forward O

Jump Smack Down (Jump Forward Triangle)
Solomon Escape / Jump Smack Down (Down Back O, Triangle)
Sky Scraper (Back Square)
Low Punch (Down square)
Hurtful Justice (X, Square, Square)
Mercury Bearing Hug (Back Forward O)

1/31/09 - 6:00 PM - This move took me half the day to complete. This is one of those moves where you need to move forward a bit to complete the rest of the Kombo. Below are the steps:

1. By now you should be comfortable with the Jump Smack Down to Solomon Escape. See my Stroke of Genius post for a technique to do this as one move: http://mkdc-pro-moves.blogspot.com/2009/01/captain-marvel-9-stroke-of-genius-30.html

2. Remember to immediately press the Triangle after the Escape move to get the second Smack Down.

3. Time the Sky Scraper (Back Square) for when your opponent begins their descent.

4. OK, now for the hard part. To actually connect the low punch you have to move Captain Marvel forward a step and time the huge Sky Scraper punch so that you hit the opponent right before they hit the ground. This takes practice to time.

5. OK, now the even harder part. I found it extremely difficult to begin the Hurtful Justice sequence after the low punch. After practicing and practicing I found that: A) I did not need to move Captain Marvel forward again to get the first knee to land. B) I needed to press X, Square, Square quickly after the low punch but it would not work if I pressed X multiple times to try to start this sequence. You need to press X, Square, Square and nothing else and do it quickly. If you find yourself pressing these buttons multiple times stop and practices these first. That's what I had to do to get confident in pressing them deliberately but quickly after the low punch. Even doing this I still had low success rates.

6. You should probably practice the X, Square, Square, Back Forward O all together before you try and do the whole thing. These all need to be pressed in sequence with no other button interferance and done quickly.

This move is so hard. I'm hoping someone out there can post a reply to share some successes.

Captain Marvel - 9. Stroke of Genius (30% Difficult)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle - Square, Square, O, Down Back O, X

Jump Smack Down (Jump Forward Triangle)
Solomon Escape / Jump Smack Down (Down Back O, Triangle)
Punted Death (Square, Square, O)
Solomon Escape / Jump Kick (Down Back O, X)

1/31/09 5:35 PM - OK, this Kombo is difficult but can be practiced enough to where it becomes much easier. Beware of using this move against opponents that like to use the uppercut a lot. This one leaves you vunerable since you start off with a Jump Smack Down which requires you to hit your opponent towards the decent of your jump. Here are the steps:

1. To initiate this move you start with a Jump Smackdown, as mentioned above. You then need to immediately execute the Solomon Escape. I have a technique that works well for me.while I'm in the air jumping towards my opponent I have the tip of my thumb on the Triangle button. As I'm about to press Triangle for the smack down, I begin rolling the directional pad down back. While I'm doing that I press triangle to initiate the smack down. By the time I'm ready to immediately press O with the bottom part of my thumb I've completed the directional down back. In other words you can be starting your directional pad for the next move while your are completing yoru first move. Does that make sense? Practice this until it feels like one move.

2. By now you must be used to pressing triangle after the Solomon Escape to initiate another smack down. This is time is no different.

3. The last attack sequence needs to be done with consecutive immediate timing and is worth practicing on it's own. Any extra attack buttons pressed or pauses will cause this Kombo to fail. This part is not overly difficult but just needs to be done accurately. Practice simply pressing: Square, Square, X, Down Back O quickly and deliberately. Once you are comfortable with that add the last X (Jump Kick) to it.

4. Once you are comfortable with the final attack sequence, put the whole Kombo together.

I think this one with a lot of practice could become a useful option.

Captain Marvel - 8. Lightning of Zeus (19% Difficult)



Kombo Challenge: Jump Forward Triangle, Jump Forward Triangle, Jump Forward Square, Back Forward O

Jump Smack Down (Jump Forward Triangle)
Jump Smack Down (Jump Forward Triangle)
Jump Punch (Jump Forward Square)
Mercury Bearing Hug (Back Forward O)

1/3/09 5:05 PM - This move is pretty funny to watch because you get your opponent bouncing across the screen. The problem is timing or positioning yourself on the last move. I can only execute this move completely about every 3 out of 10 tries. Here are the steps.

1. Jump towards your opponent and press triangle to smack the opponet down.
2. Immediately jump towards your opponent again and do the exact same thing.
3. Immediately jump towards your opponent again and this time press Square.
4. At the very moment you feet hit the ground execute the Mercury Bearing Hug (Back Forward O)

This may take you a few times to execute. You may want to incorporate this into your live game play to intimidate your opponent. Even if you don't complete the whole move it still gets them bouncing around. However, don't expect any real damage from this. The entire Kombo only delivers 19% damage.

Captain Marvel - 6. Flash of Lightning (24% Easy)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle - X, Down Triangle

Jump Smackdown (Jump Forward Triangle)
Solomon Escape / Jump Smackdown (Down Back O, Triangle)
Stomach Crushing Knee (X)
Uppercut (Down Triangle)

1/31/09 4:40 PM - This another nice difficulty to damage ratio Kombo. This Kombo works best when you and your opponent are away from any walls. Here are the steps:

1. Execute the Jumping Smackdown by jumping towards your opponent and pressing triangle.

2. Immediately execute the Solomon Escape. This needs to be executed fast, immediately after the you press triangle. After you've executed the Solomon Escape press triangle again immediately. This should all be one quick sequence.

3. After you land your smackdown time a Stomach Crushing Knee (X) for when your opponent begins to descend from this move.

4. Immediately hold down and press triangle to finish the Kombo with a big damaging uppercut.

Practice this move for a while to get the timing. This is a nice Kombo to keep in your arsenal for when you need an air initiating attack.

Enjoy!!

Captain Marvel - 5. Claps of Thunder (36% Moderate)



Kombo Challenge: Square, Square, Down Back O, Triangle - Square, Square, X, Down Back Triangle

Stop Right There (Square, Square)
Solomon Escape / Jump Smackdown (Down Back O, Triangle)
Power of Gods (Square, Square, X)
Atlas Clap (Down Back Triangle)

1/31/09 4:20 PM - This is a moderately difficult Kombo. I can get his off about half of the time. There is just a lot going on. This is Captain Marvels best Kombo for the Difficulty to Damage Ratio. Here are the steps:

1. Initiate the Kombo with the Stop Right There sequence (Square, Square). Don't try to execute this in live game play unless your opponent is dazed from missing a special attack. Otherwise you will most likely get hit by a speedier inside attack of your opponent.

2. Immediately execute the Solomon Escape and immediatey press Triangle to execute the smack down. It may seem natural to wait until Captain Marvel falls down to the other side of the opponent but if you pause the game will not give you credit for completeing the Kombo even if it seems you did all the right attack moves.

3. After your opponent gets smacked down and bounces up, time your Power of Gods move (Square, Square, X) just as your opponent begins to fall to the ground.

4. Finally, execute your Atlas Clap (Down Back Triangle) immediately after the Power of Gods attack sequence.

Enjoy!!

Captain Marvel - 4. Shocking Surprise (26% Difficult)



Kombo Challenge: Jump Forward Triangle - X, O, Down Back Square, * Back Forward Triangle

Jump Smack Down (Jump Forward Triangle)
Power of Wind (X, O)
Power of Zeus (Down Back Square)
Strength of Hercules (Back Forward Triangle)

1/31/09 3:55 PM - I don't know why I am so inconsistent with this move. It shouldn't be that difficult. Here are the steps:

1. Jump towards your opponent and press triangle to smack them down.

2. After you smack your opponent down they will bounce in the air. You will need to time your Power of Wind attack to start when they begin to descend. Up to this point I'm fine.

3. Then you will need to execute the Power of Zeus. This is where I'm inconsistent. Sometimes it get it to work but most of the time it doesn't. That's why I ranked this Kombo as difficult. If you do get this move initiated you will need to follow it with the Strength of Hercules which is easy. Just like I wrote in the Summoned Smackdown post you can skip pressing back and simply press forward triangle to complete the Kombo.

Please post your insight to this Kombo. I'm sure there is some technique to get more consistent to this.

Sunday, January 25, 2009

Batman - 8. Symbol of Justice (12% Moderate)



Kombo Challenge: Jump Forward Triangle - Jump Forward Square - Down Forward Square

Jump Smack Down (Jump Forward Triangle)
Jump Punch (Jump Forward Square)
Aerial Batarang (Down Forward Square - in the air)

1/25/09 - 10:15 PM - This one isn't too difficult. Jump towards your opponent. When you are coming down press Triangle to do the Smack Down. Your opponent will get smacked down and bounce in the air. Immediately jump and press Square for a Jump Punch and immediately press Down Forward Square to execute the Aerial Batarang. I know the attack sequence has the pause "-" symbol in it, but you don't want to pause at all.

This is only 12% damage so it's not really worth incorporating into your live game play, unless you want to show off again.