Showing posts with label Jump Punch. Show all posts
Showing posts with label Jump Punch. Show all posts

Saturday, January 31, 2009

Captain Marvel - 8. Lightning of Zeus (19% Difficult)



Kombo Challenge: Jump Forward Triangle, Jump Forward Triangle, Jump Forward Square, Back Forward O

Jump Smack Down (Jump Forward Triangle)
Jump Smack Down (Jump Forward Triangle)
Jump Punch (Jump Forward Square)
Mercury Bearing Hug (Back Forward O)

1/3/09 5:05 PM - This move is pretty funny to watch because you get your opponent bouncing across the screen. The problem is timing or positioning yourself on the last move. I can only execute this move completely about every 3 out of 10 tries. Here are the steps.

1. Jump towards your opponent and press triangle to smack the opponet down.
2. Immediately jump towards your opponent again and do the exact same thing.
3. Immediately jump towards your opponent again and this time press Square.
4. At the very moment you feet hit the ground execute the Mercury Bearing Hug (Back Forward O)

This may take you a few times to execute. You may want to incorporate this into your live game play to intimidate your opponent. Even if you don't complete the whole move it still gets them bouncing around. However, don't expect any real damage from this. The entire Kombo only delivers 19% damage.

Sunday, January 25, 2009

Batman - 8. Symbol of Justice (12% Moderate)



Kombo Challenge: Jump Forward Triangle - Jump Forward Square - Down Forward Square

Jump Smack Down (Jump Forward Triangle)
Jump Punch (Jump Forward Square)
Aerial Batarang (Down Forward Square - in the air)

1/25/09 - 10:15 PM - This one isn't too difficult. Jump towards your opponent. When you are coming down press Triangle to do the Smack Down. Your opponent will get smacked down and bounce in the air. Immediately jump and press Square for a Jump Punch and immediately press Down Forward Square to execute the Aerial Batarang. I know the attack sequence has the pause "-" symbol in it, but you don't want to pause at all.

This is only 12% damage so it's not really worth incorporating into your live game play, unless you want to show off again.