Saturday, February 7, 2009

Catwoman - All Kombo Challenges



Kombo Challenges: (Number, Name, Damage, Difficulty)

1. Untameable, 19%, Easy
2. Cat and Mouse, 27% Moderate
3. Cat-Astrophe, 33%, Moderate
4. Looks That Kill, 29%, Very Difficult
5. Hiss and Purr, 29%, Very Difficult
6. Feral Instinct, 20%, Difficult
7. Here Kitty Kitty, 40%, Easy
8. Sharp but Sweet, 39%, Very Difficult
9. Purrrfection, 38%, Very Difficult
10. Broken promises, 38%, Very Difficult

Saturday, January 31, 2009

Captain Marvel - 10. Mind Over Matter (32% Very Difficult)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle, Back Square, Down Square, X, Square, Square, Back Forward O

Jump Smack Down (Jump Forward Triangle)
Solomon Escape / Jump Smack Down (Down Back O, Triangle)
Sky Scraper (Back Square)
Low Punch (Down square)
Hurtful Justice (X, Square, Square)
Mercury Bearing Hug (Back Forward O)

1/31/09 - 6:00 PM - This move took me half the day to complete. This is one of those moves where you need to move forward a bit to complete the rest of the Kombo. Below are the steps:

1. By now you should be comfortable with the Jump Smack Down to Solomon Escape. See my Stroke of Genius post for a technique to do this as one move: http://mkdc-pro-moves.blogspot.com/2009/01/captain-marvel-9-stroke-of-genius-30.html

2. Remember to immediately press the Triangle after the Escape move to get the second Smack Down.

3. Time the Sky Scraper (Back Square) for when your opponent begins their descent.

4. OK, now for the hard part. To actually connect the low punch you have to move Captain Marvel forward a step and time the huge Sky Scraper punch so that you hit the opponent right before they hit the ground. This takes practice to time.

5. OK, now the even harder part. I found it extremely difficult to begin the Hurtful Justice sequence after the low punch. After practicing and practicing I found that: A) I did not need to move Captain Marvel forward again to get the first knee to land. B) I needed to press X, Square, Square quickly after the low punch but it would not work if I pressed X multiple times to try to start this sequence. You need to press X, Square, Square and nothing else and do it quickly. If you find yourself pressing these buttons multiple times stop and practices these first. That's what I had to do to get confident in pressing them deliberately but quickly after the low punch. Even doing this I still had low success rates.

6. You should probably practice the X, Square, Square, Back Forward O all together before you try and do the whole thing. These all need to be pressed in sequence with no other button interferance and done quickly.

This move is so hard. I'm hoping someone out there can post a reply to share some successes.

Captain Marvel - 9. Stroke of Genius (30% Difficult)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle - Square, Square, O, Down Back O, X

Jump Smack Down (Jump Forward Triangle)
Solomon Escape / Jump Smack Down (Down Back O, Triangle)
Punted Death (Square, Square, O)
Solomon Escape / Jump Kick (Down Back O, X)

1/31/09 5:35 PM - OK, this Kombo is difficult but can be practiced enough to where it becomes much easier. Beware of using this move against opponents that like to use the uppercut a lot. This one leaves you vunerable since you start off with a Jump Smack Down which requires you to hit your opponent towards the decent of your jump. Here are the steps:

1. To initiate this move you start with a Jump Smackdown, as mentioned above. You then need to immediately execute the Solomon Escape. I have a technique that works well for me.while I'm in the air jumping towards my opponent I have the tip of my thumb on the Triangle button. As I'm about to press Triangle for the smack down, I begin rolling the directional pad down back. While I'm doing that I press triangle to initiate the smack down. By the time I'm ready to immediately press O with the bottom part of my thumb I've completed the directional down back. In other words you can be starting your directional pad for the next move while your are completing yoru first move. Does that make sense? Practice this until it feels like one move.

2. By now you must be used to pressing triangle after the Solomon Escape to initiate another smack down. This is time is no different.

3. The last attack sequence needs to be done with consecutive immediate timing and is worth practicing on it's own. Any extra attack buttons pressed or pauses will cause this Kombo to fail. This part is not overly difficult but just needs to be done accurately. Practice simply pressing: Square, Square, X, Down Back O quickly and deliberately. Once you are comfortable with that add the last X (Jump Kick) to it.

4. Once you are comfortable with the final attack sequence, put the whole Kombo together.

I think this one with a lot of practice could become a useful option.

Captain Marvel - 8. Lightning of Zeus (19% Difficult)



Kombo Challenge: Jump Forward Triangle, Jump Forward Triangle, Jump Forward Square, Back Forward O

Jump Smack Down (Jump Forward Triangle)
Jump Smack Down (Jump Forward Triangle)
Jump Punch (Jump Forward Square)
Mercury Bearing Hug (Back Forward O)

1/3/09 5:05 PM - This move is pretty funny to watch because you get your opponent bouncing across the screen. The problem is timing or positioning yourself on the last move. I can only execute this move completely about every 3 out of 10 tries. Here are the steps.

1. Jump towards your opponent and press triangle to smack the opponet down.
2. Immediately jump towards your opponent again and do the exact same thing.
3. Immediately jump towards your opponent again and this time press Square.
4. At the very moment you feet hit the ground execute the Mercury Bearing Hug (Back Forward O)

This may take you a few times to execute. You may want to incorporate this into your live game play to intimidate your opponent. Even if you don't complete the whole move it still gets them bouncing around. However, don't expect any real damage from this. The entire Kombo only delivers 19% damage.

Captain Marvel - 7. Purity's Purge (18% Difficult)



Kombo Challenge: Jump Forward X - Back Forward O

Jump Kick (Jump Forward X)
Mercury Bearing Hug (Back Forward O)

1/31/0 4:55 PM - I actually rated this one as difficult even though it only involves 2 moves. The problem I have with this one, is that it takes perfect timing, or so it seems for me. The key to my success, which has been limited, is to land the initial jump kick low on the opponents body. If you can land the kick at your opponents feet you should have better luck getting the Mercury Bearing Hug to execute. I currently only execute this Kombo successfully every 3 out of 10 tries. I know, that terrible. I have the same problem with Batman's Out of the Darkness Kombo. If you have a better technique for this please post a reply.

Captain Marvel - 6. Flash of Lightning (24% Easy)



Kombo Challenge: Jump Forward Triangle, Down Back O, Triangle - X, Down Triangle

Jump Smackdown (Jump Forward Triangle)
Solomon Escape / Jump Smackdown (Down Back O, Triangle)
Stomach Crushing Knee (X)
Uppercut (Down Triangle)

1/31/09 4:40 PM - This another nice difficulty to damage ratio Kombo. This Kombo works best when you and your opponent are away from any walls. Here are the steps:

1. Execute the Jumping Smackdown by jumping towards your opponent and pressing triangle.

2. Immediately execute the Solomon Escape. This needs to be executed fast, immediately after the you press triangle. After you've executed the Solomon Escape press triangle again immediately. This should all be one quick sequence.

3. After you land your smackdown time a Stomach Crushing Knee (X) for when your opponent begins to descend from this move.

4. Immediately hold down and press triangle to finish the Kombo with a big damaging uppercut.

Practice this move for a while to get the timing. This is a nice Kombo to keep in your arsenal for when you need an air initiating attack.

Enjoy!!

Captain Marvel - 5. Claps of Thunder (36% Moderate)



Kombo Challenge: Square, Square, Down Back O, Triangle - Square, Square, X, Down Back Triangle

Stop Right There (Square, Square)
Solomon Escape / Jump Smackdown (Down Back O, Triangle)
Power of Gods (Square, Square, X)
Atlas Clap (Down Back Triangle)

1/31/09 4:20 PM - This is a moderately difficult Kombo. I can get his off about half of the time. There is just a lot going on. This is Captain Marvels best Kombo for the Difficulty to Damage Ratio. Here are the steps:

1. Initiate the Kombo with the Stop Right There sequence (Square, Square). Don't try to execute this in live game play unless your opponent is dazed from missing a special attack. Otherwise you will most likely get hit by a speedier inside attack of your opponent.

2. Immediately execute the Solomon Escape and immediatey press Triangle to execute the smack down. It may seem natural to wait until Captain Marvel falls down to the other side of the opponent but if you pause the game will not give you credit for completeing the Kombo even if it seems you did all the right attack moves.

3. After your opponent gets smacked down and bounces up, time your Power of Gods move (Square, Square, X) just as your opponent begins to fall to the ground.

4. Finally, execute your Atlas Clap (Down Back Triangle) immediately after the Power of Gods attack sequence.

Enjoy!!

Captain Marvel - 4. Shocking Surprise (26% Difficult)



Kombo Challenge: Jump Forward Triangle - X, O, Down Back Square, * Back Forward Triangle

Jump Smack Down (Jump Forward Triangle)
Power of Wind (X, O)
Power of Zeus (Down Back Square)
Strength of Hercules (Back Forward Triangle)

1/31/09 3:55 PM - I don't know why I am so inconsistent with this move. It shouldn't be that difficult. Here are the steps:

1. Jump towards your opponent and press triangle to smack them down.

2. After you smack your opponent down they will bounce in the air. You will need to time your Power of Wind attack to start when they begin to descend. Up to this point I'm fine.

3. Then you will need to execute the Power of Zeus. This is where I'm inconsistent. Sometimes it get it to work but most of the time it doesn't. That's why I ranked this Kombo as difficult. If you do get this move initiated you will need to follow it with the Strength of Hercules which is easy. Just like I wrote in the Summoned Smackdown post you can skip pressing back and simply press forward triangle to complete the Kombo.

Please post your insight to this Kombo. I'm sure there is some technique to get more consistent to this.

Captain Marvel - 3. Power Descends (21% Very Easy)



Kombo Challenge: Back Square - Down Back Square, * Back Forward Triangle

Sky Scraper (Back Square)
Power of Zeus (Down Back Square)
Strength of Hercules (Back Forward Triangle)

1/31/09 3:30 PM - Like the Summonded Smack down this move is pretty easy. The only difference between the two moves is that this one starts off with a Sky Scraper. After you execute the Sky Scraper (Back Square) there is a very very brief pause before you start the Power of Zeus (Down Back Square). Like I said in my Summonded Smackdown post, to finish this Kombo you can skip pressing back on the Strength of Hercules and simply press Forward Triangle. Apparently the game still recognized teh back button from the Power of Zeus and counts it towards the Strength of Hercules move as well. Please post a reply if you find that is not the case for you.

Captain Marvel - 2. Catastrophic (30% Moderate)



Kombo Challenge: Back Square - Square, Square, O, Down Back Square

Sky Scraper (Back Square)
Punted Death (Square, Square, O)
Power of Zeus (Down Back Square)

1/31/09 2:55 PM - This is a moderately difficult move. Note: Make sure you do not have you opponent close to or pinned to the wall. If you do, this Kombo will not work as you practice it normally.

1. OK to start the move off you are going to execute the Sky Scraper which is a big backhand that knocks your opponent way in the air. In live game play don't try to execute this unless you've blocked a special move of your opponent and they are vunerable to this slow move.

2. After you knocked your opponent high in the air, execute the Punted Death Kombo (Square, Square, O) when you opponent is about mid way down from their decent. If you execute this too early you may miss the Punt at the end. If you execute this too late you will miss your opponent with the first Gut Crusher (Square) and your opponent will fall to the ground. This takes a little practice to get the timing down, but it's not too difficult.

3. Finally, end the Kombo with Power of Zeus (Down Back Square). This move should be executed immediately after the Punted Death Kombo (no pause).